A four-station hitting circuit with purpose behind every round. The tee is not a beginner tool. It is where good hitters build the swing they take into games. Every station has a job and a way to keep score.
Warmup0:00 · 8 min
- Jog, arm circles, trunk rotations, air swings slow to fast (5 min)
- Grip and stance check with a coach, 60 seconds per player (3 min)
Station 1 · Tee ladder0:08 · 11 min
- Low tee, middle tee, high tee: 5 swings each
- Job: match the swing plane to the height, finish balanced
- Score: how many of 15 hit the back of the cage above the midline
Station 2 · Inside / outside tee0:19 · 11 min
- Tee inside, contact out front: 8 swings pulling with authority
- Tee outside, contact deep: 8 swings driving the ball the other way
- Job: two different contact points, one swing
Station 3 · Front toss0:30 · 11 min
- 10 swings regular rhythm, then 6 swings with a called location
- Job: take a game swing off a moving ball, no cage slop
- Score: hard contact only counts, popped balls and rollovers are zero
Station 4 · Two-strike battle0:41 · 11 min
- Choke up, widen slightly, shorten the swing: 6 tee reps inside-out
- Front toss battle round: coach mixes locations, foul off the tough ones, hit the mistake
- Score: 5 'survived' pitches in a row wins the round
Finisher + wrap0:52 · 8 min
- Home Run Derby, 5 swings each, team counts out loud
- Assign the week: 2 tee sessions at home (20 quality swings, not 50 lazy ones)
- One sentence per player: what does your two-strike swing feel like?
Coach's noteQuality beats volume every single time. Twenty focused swings change a hitter; a hundred tired ones teach bad habits. If a station loses focus, shrink the group or add a score. Hitters compete when someone is counting.